![]() Also, Gonti's Machinations isn't guaranteed damage on a topdeck which is usually a big no-no in burn-style decks.Īlternatively, exploiting Bloodchief Ascension may seem more useful in a black shell that also includes Blightning and other discard, as mentioned above. For the small benefit of being slightly easier to cast, Sovereign's Bite is just a much worse Helix. The problem with this, imho, is that the white spells offer you good interaction to win a race/break up a combo ( Lightning Helix and the highest damage in a single card for 2 mana ( Boros Charm) + good sideboard cards like Rest in Peace and Deflecting Palm. That said, I think Rb Burn may have legs, if you only use the 1 mana black spells instead of the white 2 mana spells. Not to mention that a big incentive to play Burn is Searing Blaze which is an insane tempo swing. Sure, you'll win games because all your 'burn' spells gain you life that you wouldn't have if they didn't, but the question is whether you'd have also won that game if these spells simply cost half the mana and were cast way quicker. Even though there's quite some life gain in here, Burn rarely loses the race because of a lack of life gain, but rather because it can't unload fast enough to race a combodeck or a 'control' deck that simply stabilizes through blockers/counters/discard at too high a life total to easily topdeck out of. This deck has an even higher curve (especially without the discard synergy in place), not to mention slow creatures of 2 mana without haste or otherwise guaranteed damage. The problem with 2 mana spells is that it takes 4 mana to double spell with them and that takes way too long. In my experience, regular Burn dies to flood or clunky slow hands with too many 2 mana spells far more than getting mana screwed on 1 land (provided that you only keep 1-landers with a decent number of 1-drops, of course). The main issue with Boros Burn, I think, is that its curve is slightly too high to be consistently fast enough and/or cheat on land more to prevent flooding. In principle, the question you need to answer is "why is this better than Boros Burn?" (provided that you care about winning). I've played regular Burn for quite a while, so I'd like to comment from that perspective. ![]() # Collective Brutality - does pretty much everything and provides interaction with spell-based combo decks. # Geralf's Messenger - a resilient creature threat with a life-drain EtB ability, basically a much better Keldon Marauders here. # Sign in Blood - draws cards to keep the deck going, triggers Machinations and can finish games as a " Shock" to the face. # Oona's Prowler - a cheap evasive beater which enables "madness" for Alms of the Vein. # Glint-Sleeve Siphoner + Gonti's Machinations fuel each other to generate energy and become basically an evasive Dark Confidant and a 1-mana Helix (which only targets players). The deck has a lot more lifegain (16x spells) compared to a typical Burn deck which can let it go longer and trade life against other aggro decks. The deck is almost Mono Black with a micro-splash for Lightning Bolt (too good to pass) and some SB cards. With the recent printing of Sovereign's Bite I think that the Black Burn fringe archetype might actually have enough cards to form a semi-viable deck.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |